January 21-22, 2019

The Very Big Indie Pitch

at PG Connects London 2019


Event information

Mobile + Portable + Mobile VR + AR

Jan 21-22, 2019

9am to 6pm

London, UK

Expected Size:
300 – 500 attendees

Ticket Cost:
FREE (with entry to PGC)

Following another year of celebrating the successes and innovations of the indie community, our bigger and better Very Big Indie Pitch once again returns to our flagship Pocket Gamer Connects show in London.

The Very Big Indie Pitch will be exactly what it says on the tin: a mammoth developer pitching competition open to all types of independent developers working on mobile, portable (including Switch), mobile VR or AR, wherever they are.

Who? What?

Kicking off with a preliminary round of submissions between to identify the best talent (and allow overseas developers a chance to be shortlisted), we’ll then progress to the face-to-face pitch which takes palce as a aprt of Pocket Gamer Connects London 2019.

As usual this means gathering a host of leading mobile game journalists in one room, together with partner sponsors from the publishing and middleware sector, and then allowing the devs 4 minutes to pitch to each journalist table in a ‘speed dating’ style.

Once all the developers have pitched, the journos confer and pick five finalists. Those shortlisted will then spend Day 2 showcasing their game to PGC delegates who will vote for their favourite. The finalists will subsequently take turns to present their game to the audience at the end of Day 2 before the winners from the vote are announced on stage.

Profile and prizes

Aside from editorial coverage and the chance to get their game in front of the leading media influencers and potential publisher partners, this VERY Big Indie Pitch will also reward the top developers with a range or bespoke Indie Prizes which allow the recipients access to a range of Steel Media’s advertorial and consultancy services.


Martine Spaans – FGL / Tamalaki
Oscar Clark – Fundamentally Games
Jai Bunnag – FINIFUGU&&friends
Dean Day – Greenlight Games
Trevor Stricker – Mightier
Long (Gio) Zhang – Baidu
Jeff Tremblay – Nutaku
Craig Robinson – Flowplay
Mitchell Smallman – Space Ape
Carl Livie – AppLovin
Maria Golcz – AppLovin
Nick Carr – Lion Studios
Alexandre Le Mieux – Plug-in-Digital (Playdius)
Stephen Lee – DECA
Colin McDonald – All4Games
Luke Spierewka – Afterburn Games
Shin Kanaoya – Chorus Worldwide

Take Part

The basic criteria:

  • You can pitch games for mobile, portable (including Switch), mobile VR, and AR
  • You can pitch your game even if you’ve pitched it at a previous BIP
  • We prefer to see unreleased games, though we’re happy to see games that are out too

To pitch your game on the Very Big Indie Pitch, simply click the link below to head over to PocketGamer.Biz and get signed up.

We’ll get in touch with you nearer the time to confirm whether you have received a place on the pitch.

*****Please note that the sooner you enter the better a chance of being shortlisted you have. We advise not leaving it until the deadline to apply. If you enter early and wish to update your entry, please email Sophia Aubrey Drake ([email protected]).*****

NOTE: Shortlisted entries receive TWO FREE passes to PGC London 2019. Non-shortlisted entries qualify for a discounted PGC ticket.

Any questions then please contact the Big Indie Pitch lead Sophia Aubrey Drake at: [email protected]

Here is also a link to a helpful information pack about the BIP…


All submissions will be notified if they are successful in their application to pitch at the event. Please note that all entrants must be able to attend the event and Steel Media will not cover costs associated with getting to the event.



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52 Chiswell Road, London, EC1Y 4SD, United Kingdom