The Big Indie Pitch sees indie developers engage in a speed-dating-styled pitching competition for fame, feedback and plaudits.
It’s a fun but hotly contested event that has proved a genuine game-changer for teams in the past.
Interested but unsure if you qualify? Got some questions? This should help:
But whether you win or lose, everyone comes away with genuinely useful feedback on their game – that’s the kind of consultancy companies pay mucho mucho for. Here, you get it for free!
The clue’s in the name. The Very Big Indie Pitch is the bigger sibling of our regular BIP event.
Entrants still have to be selected from the submission process, the finalists still get 5 minutes at each table, everyone gets excellent, useful feedback on their games. And the top three teams get to share a promotional prize worth $thousands.
There are four key differences from a normal Big Indie Pitch, though:
Grab your mice and controllers: the PC / Console edition of The Big Indie Pitch is the big screen sibling of our regular BIP event. (formerly called the PC Indie Pitch!)
PC, Mac, Linux, Nintendo Switch, PlayStation 4 and XBox One projects are welcome, and of course games of all genres. As usual entrants must be selected from the submission process. This time around developers still move from judge table to table showcasing their latest development, however to accommodate for the bigger experiences when it comes to our pc / console edition developers are given 5 minutes to pitch everything to our expert judges. Everyone gets excellent, useful feedback on their games. And the top three teams receive a selection of marketing prizes that can be used to promote their pitch winning projects.
Twenty teams will run the gauntlet, giving their all in quickfire five-minute pitches to demonstrate that their title is worth of The PC Indie Pitch crown.
The basic criteria:
Registration is done on the relevant Big Indie Pitch event listing page of the PocketGamer.biz site.
For ease, you’ll find a link on each of the Big Indie Pitch events listed on this site too.
Provided there’s enough there to play and get a sense of what you’re trying to achieve, this shouldn’t stop you from entering. We’ve had near-finished and ‘in progress’ games at past BIPs without issues.
Not a problem, provided it hasn’t been there too long. (For guidance, up to 6 months is generally accepted.)
A share of a promotional package worth $thousands (prize varies depending on the BIP event).
And, of course, exposure for you and your game, as well as invaluable constructive feedback from media and seasoned industry figures – think of it as a supercondensed consultancy session, the kind of thing that companies typically pay mucho mucho for.
Even if you don’t win, you come away with guidance on how to improve your creation. So, in a sense, you still win. (And there’s nothing to stop you entering it again at another BIP, with a ‘new and improved’ version of your game.)
Possibly – you’ll have to get in touch with our Big Indie Pitch Manager Jupiter, who’ll be able to advise. [email protected]
Your gateway to decentralized finance: MetaMask Extension. Simplify crypto management now.
If you want to use kmspico Portable , there’s no need to install the program on your computer.